Campaign |
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AOI DID EI HttT Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
Era |
AoH D GW - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
Language |
C |
It is after numerous battles that an experienced Shieldman is awarded the title of Guard and is charged with protecting ever more important assets of Triththa. Their increasing skill makes that removing a Guard from his emplacement is no easy task. Special Notes: The steadiness of this unit reduces damage from some attacks, but only while defending. Some of this unit's attacks are not available except on defense. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.
Advances from: | |
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Advances to: | |
Cost: | 31 |
HP: | 56 |
Movement: | 4 |
XP: | 85 |
Level: | 2 |
Alignment: | neutral |
ID | TR Dwarvish Guard |
Abilities: | steadfast |
shield impact | 20 - 1 melee | defend only slows | |
spear pierce | 7 - 3 melee | ||
javelin pierce | 7 - 1 ranged |
Resistances: | |
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blade | 20% |
pierce | 20% |
impact | 20% |
fire | 10% |
cold | 10% |
arcane | 10% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 1 | 50% |
Coastal Reef | 3 | 40% |
Deep Water | 99 | 20% |
Flat | 1 | 40% |
Forest | 1 | 40% |
Frozen | 2 | 30% |
Hills | 1 | 50% |
Impassable | 99 | 50% |
Mountains | 1 | 60% |
Mushroom Grove | 1 | 40% |
Sand | 1 | 40% |
Shallow Water | 3 | 20% |
Swamp | 3 | 20% |
Unwalkable | 99 | 20% |